Spells that require fixed....

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Spells that require fixed....

Post  rocketstr on Sun Mar 26, 2017 12:04 pm

WARLOCK

New Level 1000 (2.2M Spellpower & 5.1m HP) Warlock
_____________________________________________________________________________________________________________________
Affliction
1 ) Corruption > The "Target Too Close" needs to be removed, damage is very low per tick and the heal per tick is not working (talents: "Empowered Corruption" and "Siphon Life" are not working properly). Does not tick periodic damage past level 1000, spell lands and does NOTHING.
2 ) Curse of Agony > Low damage like other DoT's. Does not tick periodic damage past level 1000, spell lands and does NOTHING.
3 ) Curse of Doom > Only did 24,736 damage, spellpower does not affect it.
4 ) Death Coil > Spell lands and does NOTHING, does not heal as intended.
5 ) Drain Life > Does 391,695 damage and healing per tick. Seems to stack with spellpower but to what extent?? Has to be a minimal number.
6 ) Haunt > Does 922,372 damage, does not heal as intended.
7 ) Seed of Corruption > No DoT and no explosion damage at the end.
8 ) Unstable Affliction > Spell lands and does NOTHING.


Demonology
1 ) Create Healthstone > Only heals 7704
2 ) Demon Armor > The +26% to healing does not work.
3 ) Demon Skin > The +20% to healing does not work.
4 ) ALL PETS > I found this while leveling, pets cannot be used due to server disconnecting when the pet goes past level 400. Also their damage is awful, around 40-1200 a hit.


Destruction
1 ) Chaos Bolt > Does 791,042 damage non crit, 1,582,746 crit. Damage seems good, although I'll test more after I get full virtuous for it.
2 ) Hellfire > Spell does cast however it does ZERO damage to enemies or the player.
3 ) Conflagrate > Does 140,780 damage per tick, very weak.
4 ) Immolate > Initial damage 433,532 followed by nothing. The spell lands and stays on target for correct time however it does nothing for DoT.
5 ) Incinerate > Does 1,562,408 damage on crit. Not bad.
6 ) Rain of Fire > Does 520,602 damage per hit. AoE is expected to be lower damage, so I'd say this is not bad.
7 ) Searing Pain > Does 937,250 damage on crit. Soul Leech does proc every few hits healing for 842,605. I'd say this is functioning at the moment. Requires more testing.
8 ) Shadow Bolt > Does 1,875,026 damage on crit. Soul Leech does proc.
9 ) Shadowburn > Does 892,116 damage on crit. Soul Leech procs.
10 ) Shadowflame > Does 937,880 damage on crit.
11 ) Shadowfury > Does stun, however does no damage.
12 ) Soul Fire > Does 1,874,689 non crit, 3,749,638 on crit.


Misc
1 ) Soul Shards need "Unique (32)" removed, and made stackable.


Last edited by rocketstr on Tue Mar 28, 2017 1:47 am; edited 1 time in total

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Tankadin > 1000 Paladin
Test > 1000 Warlock
Testy > 1000 Mage

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Re: Spells that require fixed....

Post  rocketstr on Sun Mar 26, 2017 5:07 pm

MAGE

New Level 1000 (1.2M Spellpower & 3.5m HP) Mage
_____________________________________________________________________________________________________________________
Arcane
1 ) Arcane Barrage > Does 883,044 damage. Works as intended.
2 ) Arcane Blast > Does 1,398,092 damage. Arcane Blast buff (stacks to 4, for a +60% arcane damage boost with costing +700% mana) does not give damage modifier.
3 ) Arcane Explosion > Does 441,686 damage. Working as intended.
4 ) Arcane Missles > Does 558,649 damage. Working as intended. (Talent: Missle Barrage works as intended)


Fire
1 ) Blast Wave > Does 420,792 damage, DoT does 168,317. Works as intended however it needs the knockback removed as it causes mob issues and makes them fall through the world and reset.
2 ) Dragon's Breath > Does 839,046 damage, DoT does 335,618. Works as intended.
3 ) Fire Blast > Does 882,981 damage, DoT does 353,192. Works as intended.
4 ) Fireball > Does 1,342,897 damage, Ignite DoT does 537,159 damage, Fireball DoT does 54,511 damage. Works as intended however I'd like to see Ignite DoT last longer.
5 ) Flamestrike > Does 305,466 damage, Ignite DoT does 122,186 damage, Flamestrike DoT does 38,002 damage. Works as intended.
6 ) Frostfire Bolt > Does 1,763,583 damage, Ignite DoT does 705,433 damage, Frostfire Bolt DoT does 82,736 damage. After level 800 it no longer procs the following (Talent: Hot Streak and Impact). Meaning no more instant Pyroblast (large damage dropoff)
7 ) Pyroblast > Does 1,884,933 damage, Ignite DoT does 753,973 damage, Pyroblast DoT does 84,453 damage. See #6.
8 ) Scorch > Does 881,858 damage, Ignite DoT does 352,743 damage. Works as intended.


Frost
1 ) Blizzard > Does 244,881 damage. Weak compared to other AoE's but works as intended.
2 ) Cone of Cold > Does 839,550 damage. Works as intended.
3 ) Deep Freeze > Spell lands, but does no damage. Also does not give increased damage with frost spells while frozen.
4 ) Frost Nova > Does 419,184 damage. Works as intended.
6 ) Frostbolt > Does 1,675,693 damage. Works as intended.
7 ) Ice Barrier WSH Rank 8 > Spell lands, but the 330,000 damage is not all absorbed before leaving. Spell wears off very fast. With the damage that world bosses and VoA does I would like to see this increased to absorbs 20,000,000 (Or as I've seen on other servers it stacks with INT or SP, making it stronger with better gear) and the lasts 1 minute goes to 5 minutes, keeping the same 24 second cooldown. This would make mages viable vs everyone playing Paladin or Druid due to survivability and Mages have no heal.
8 ) Ice Block > Works as intended, however I'd like to see a heal added to this. Could make it a WSH custom spell and restore 40% life over the 10 sec. It has a recast timer of 30 seconds, however the cooldown is 4 minutes.
9 ) Ice Lance > Does 294,329 damage. Works as intended. Although it was meant for spamming while npcs were frozen because of increased damage. See #3.
10 ) Icy Veins > Works as intended.


Misc
1 ) Summon Water Elemental > Worthless like all pets at the moment. Weak damage.
2 ) Mirror Image > Spell does cast, mirrors do appear. However they do nothing.

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Tankadin > 1000 Paladin
Test > 1000 Warlock
Testy > 1000 Mage

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